About: This game was created for an Introduction to Game Development class as a classic game remake project. I solo coded, and implemented the art for this game in three weeks. I focused on making sure that the gameplay - all the way from the movement to the monster AI felt authentic to the original NES version of Zelda. While I didn't implement sprite animations (time constraints), the bow (due to the lack of arrows in the dungeon), or the secret room that gives you a clue to another secret (similarly because said secret is not in the dungeon), I did implement just about everything else.
Controls:
Arrow keys - Move
Z - Boomerang (once obtained)
X - Sword
H - Cheat and heal yourself