Battle of Camlann was made in 2 weeks as part of a quick class project to show off our Unity skills. We were given no instructions beyond "Build a pinball game", so I decided that I wanted to make a pinball/RPG hybrid so that the player has a bit more interactivity and decision making beyond just "hit stuff to get a big score". I implemented a lot of classic RPG features such as leveling up, increasing skills by using them, and multiple different moves that are available (attacking, blocking, casting spells, etc.), as well as ensuring that the game gets harder as your opponent levels up so that the game will eventually come to an end. Finally, instead of using a score, the competition comes in how high of a level you can get before you finally perish.
Left / right arrows - Left / right flippers
Spacebar - Launch the ball